Releases
The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International. Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s.
DOS (/dɒs/, /dɔːs/) is a platform-independent acronym for Disk Operating System which later became a common shorthand for disk-based operating systems on IBM PC compatibles. DOS primarily consists of Microsoft's MS-DOS and a rebranded IBM version under the name PC DOS, both of which were introduced in 1981. Later compatible systems from other manufacturers are DR DOS (1988), ROM-DOS (1989), PTS-DOS (1993), and FreeDOS (1998). MS-DOS dominated the IBM PC compatible market between 1981 and 1995.
The Amiga is a family of personal computers sold by Commodore in the 1980s and 1990s. Based on the Motorola 68000 family of microprocessors, the machine has a custom chipset with graphics and sound capabilities that were unprecedented for the price, and a pre-emptive multitasking operating system called AmigaOS. The Amiga provided a significant upgrade from earlier 8-bit home computers, including Commodore's own C64. It had many games that were graphically superior to competitors and the sound cards allowed for much richer music than previously.
The NES was originally the Famicom, or Family Computer, and it was released in Japan in 1983. There, it sold over 2.5 million units during its first year on the market. Developer Nintendo, a former collectible card company, then decided to expand its interests globally. Executives knew Western markets would be difficult to utilize. The video games industry was in shambles so stores would be hesitant to stock a new console that likely no one would buy. Nintendo planned properly. Firstly, Nintendo agreed to buy back unsold consoles so that stores would not be liable. Secondly, they developed a peripheral known as R.O.B. the Robot that could be used with two of its games (Stack Up and Gyromite both are awful but they served their purpose). With R.O.B, the NES was disguised as an electronic toy, not a video game system. Finally, they redesigned the Famicom and renamed it the Nintendo Entertainment System. The console was released in the United States on October 18, 1985. It was an instant success in no small way due to one of its launch titles: Super Mario Bros.
The Master System (マスターシステム Masutā Shisutemu?), often called the Sega Master System or SMS, is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan (as the Sega Mark III), 1986 in North America, 1987 in Europe and 1989 in Brazil. The original Master System could play both cartridges and the credit card-sized "Sega Cards," which retailed for cheaper prices than cartridges but had lower storage capacity. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games. The Master System was released as a direct competitor to the Nintendo Entertainment System in the third videogame generation. The Master System was technically superior to the NES, which predated its release by nine months in North America, but failed to overturn Nintendo's significant market share advantage in Japan and North America. In the European, Brazilian and Oceanic markets, this console allowed Sega to outsell Nintendo, due to its wider availability. It enjoyed over a decade of life in those territories and was supported in Europe up until 1996. Up until 1994, it was the console with the largest active installed user base in Western Europe, peaking at 6.25 million units in 1993. The console was redesigned several times both for marketing purposes and to add features, most notably in Brazil by Tectoy. The later Game Gear is effectively a hand-held Master System, with a few enhancements. One of the most unusual features of the Master System is its dual media inputs: one cartridge slot and one card slot. The card slot accepted small cards about the size of a credit card, much like the later TurboGrafx-16.